World of Warcraft Pet Families

World of Warcraft provides many unique and colorful pets for hunters in almost every region of Azeroth. A WoW Hunter has many different variations of pet to choose from, all of which fall into 23 different wow pet families. Most pets are available in different varieties at all levels of the game, but some are only available to higher level players and to those with the Burning Crusade expansion. To figure out which world of warcraft hunter pet is right for your character, choose the associated family below to see a list of pets contained within. Remember, a wow pet can be a character long friend and companion, so make sure you choose one that most suits your in game style and your planned overall character leveling direction.

Wow Hunter Pet Families

Bat
Bat {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +5%
Armor: +5%
Bear
Bear {FAMILY_TYPE}
Hitpoints: +10%
Damage Per Second: 0%
Armor: +5%
Bird of Prey
Bird of Prey {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +5%
Armor: +5%
Boar
Boar {FAMILY_TYPE}
Hitpoints: +10%
Damage Per Second: 0%
Armor: +5%
Carrion Bird
Carrion Bird {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +10%
Armor: 0%
Cat
Cat {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +10%
Armor: 0%
Chimera
Chimera {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +5%
Armor: +5%
Core Hound
Core Hound {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +10%
Armor: 0%
Crab
Crab {FAMILY_TYPE}
Hitpoints: +10%
Damage Per Second: 0%
Armor: +5%
Crocolisk
Crocolisk {FAMILY_TYPE}
Hitpoints: +10%
Damage Per Second: 0%
Armor: +5%
Devilsaur
Devilsaur {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +10%
Armor: 0%
Dragon Hawk
Dragon Hawk {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +5%
Armor: +5%
Gorilla
Gorilla {FAMILY_TYPE}
Hitpoints: +10%
Damage Per Second: 0%
Armor: +5%
Hyena
Hyena {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +10%
Armor: 0%
Moth
Moth {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +10%
Armor: 0%
Nether Ray
Nether Ray {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +5%
Armor: +5%
Raptor
Raptor {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +10%
Armor: 0%
Ravager
Ravager {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +5%
Armor: +5%
Rhino
Rhino {FAMILY_TYPE}
Hitpoints: +10%
Damage Per Second: 0%
Armor: +5%
Scorpid
Scorpid {FAMILY_TYPE}
Hitpoints: +10%
Damage Per Second: 0%
Armor: +5%
Serpent
Serpent {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +5%
Armor: +5%
Silithid
Silithid {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +5%
Armor: +5%
Spider
Spider {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +5%
Armor: +5%
Spirit Beast
Spirit Beast {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +10%
Armor: 0%
Sporebat
Sporebat {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +5%
Armor: +5%
Tall Strider
Tall Strider {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +10%
Armor: 0%
Turtle
Turtle {FAMILY_TYPE}
Hitpoints: +10%
Damage Per Second: 0%
Armor: +5%
Warpstalkers
Warpstalkers {FAMILY_TYPE}
Hitpoints: +10%
Damage Per Second: 0%
Armor: +5%
Wasp
Wasp {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +10%
Armor: 0%
Wind Serpent
Wind Serpent {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +5%
Armor: +5%
Wolf
Wolf {FAMILY_TYPE}
Hitpoints: +5%
Damage Per Second: +10%
Armor: 0%
Worm
Worm {FAMILY_TYPE}
Hitpoints: +10%
Damage Per Second: 0%
Armor: +5%